This variation on the infinite collector game provides younger learners with an enjoyable game play experience and many opportunities to answer questions to score points. In the illustrated theme, the learner must control the diver to avoid the sea creatures but swim into the large bubbles. The bubbles contain questions based around an image with a series of potential descriptions. The learner wins a coin every time a question is answered correctly.
This template has been used with alternative backgrounds and avatars such as astronaut, butterfly and hang glider. Difficulty, question types and speed can all be altered to create a variety of gaming experiences.
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